
Lilwrld
A game by Atelier Tencer

A game by Atelier Tencer
A familiar object can establish the scale of an entire world. Put a door in a boot and you immediately know how small its inhabitants must be.
In Lilwrld, that idea carries into the buildings: borrowed objects, patched materials, and structures that look as though somebody could actually live in them.
See the object studiesThe asset workflow combines AI-assisted generation with art direction and review. Designs are approved, rejected, and revised. A model still needs to read clearly, fit its neighbors, and work in the game.
Explore World EngineThe town and object studies on this site are work in progress. They are not promises about a finished release. There are still things to change, test, and throw away.